#---------------Smallde1 readme---------------------# 

1. Wad file descriptions

1.1. Smallde1.wad 
Main wad file, contains the maps, textures, flats, new sounds, new music, ambient sounds, graphics, sndinfo for zdoom.
(Using Risen3d: place it into the "C:\Risen3D\R3DGames\smallde1\pwads" folder, create the folder firts. Suppose that the R3d is installed: C:\Risen3D)

1.2. Smde1_dd.wad
Doomsday specific extensions, dehacked patch and dd_defn lump. You will have using that ambient sounds, snow fall, rain, dripping shower, exit flat effects, texture (old and new) light definitions, graphic patch replacements, fog in one map. 
The new thing, that I figured out, how to use the zdoom compatible ambient sound things, so that it was not necessary to modify the main wad.

1.3. Smde1_r3.wad
Risen3D specific extension. It makes snow, rain, map info. 
Risen3D is compatible with zdoom ambient sounds, so this wad is not needed to have the ambients.

1.4. smde1_zd.wad
This is a mapinfo lump for zdoom and graphics patches for the other ports. Level names ond some fog are in the mapinfo.

Usage: Use only the proper extension wad, depending on your port. Other ones should not be extracted. It affects mainly Risen3d, because it understands all of them (1.2-1.4)!

1.5. udemo1.cdm
Doomsday demo, place it to C:\Doomsday\Run\jDoom\Demo\ folder.
Go to console and then type: "playdemo udemo1.cdm", if it does not starts automatically.

1.6. smallde1.r3dem
Risen3d demo, place it to C:\Risen3D\demo\ folder.
Go to console and then type: "playdemo smallde1".

1.7. smallde1.deh
Level names, if you are not Risen3d, jDoom or zdoom compatible port user.

2. High resolution textures and flats files in zip format, can be downloaded from 
http://www.oldanimal.freeweb.hu/e1.htm

2.1. Hires1.zip
Tekwall high resolution textures, compressed png, true color and 256 color format. 

2.2. Hires2.zip
Other high resolution textures, compressed png, 256 color format.

2.3. Flat.zip
Flat high resolution textures, compressed png, 256 color format.

Usage:
Risen3D: Compress all files into the
C:\Risen3D\Data\Custom.hires\smallde1 folder (of course, if the Risen3D exists: C:\Risen3D). Create the folder.

Doomsday older versions: Compress all files into the
C:\Doomsday\Data\jDoom\textures folder (of course, if the Doomsday exists: C:\Doomsday).

Prboom (glboom)+: Create a /textures and a /flats folder in your prboom directory.
Unzip the textures into the /textures folder.
Than unzip the flats into the /flats folder. You have to rename all flats, removing the "flat-" part from the beginning of the filenames.
For example "flat-metplat2.png" should be renamed to "metplat2.png".

Doomsday latest versions also have a /flats folder, you should use it to place the new flats, renaming is needed, see above.

Gzdoom: similar to PRboom

3. Effects and issues, engine dependency

3.1. Risen3d

There are no problems on the test computers. Good fps, everything (Hi-res textures, models) are switched on. Smooth gameplay, good movement. 
You will have: titlepic, ambient sounds, rain, snow, fog, level names 
replaced (not always, doomsday old version issue), high resolution texture and flat usage, demo.
I had to delete some effects from the dd_defn, because they does not seem to work with this engine, but it is a very small problem only (actually, the smallest).

3.2. Doomsday 1.7.14, 1.8.6

The slowest computer have during the game speed issues (some wad parts). 
Since the ambient sound's attenuation can not be changed, sometimes you will hear some sound cavalcade. Not a big problem, because the sound level is set to low.
Since the sound thing is used as a dummy model, if you don't use models, they can be seen as a "TFOG" (teleport fog) sprite (or if the 3D models are on, but a sound thing is further than the 3dmodel visibility limit).
You have to switch the "Use external textures in all pWads" function, so that you will not have the titlepic. 

You will have: ambient sounds, rain, snow, fog, patches 
replaced (not always, doomsday old version issue, new versions handle it perfectly), high resolution texture and flat usage, texture lights, other effects, demo.

3.3. Prboom(glboom)+
No problems, fast and smooth gameplay.
You can see graphic patches and the high resolution textures and flats.
Other effects will not work.

3.4. Zdoom
No problems, fast and smooth gameplay.
You can have perfect ambient sounds. Graphic patches will work.

3.5. GZdoom
The player turns too fast (FPS?). There are sometimes white pixels at horizontal lines near the floor.
You will have ambient sounds. Graphic patches will work.
You may have high resolution textures and flats.

3.6. Legacy
No problems, fast and smooth gameplay, the player turns fine (like at Doomsday and Risen3d)
There are sometimes white pixels at horizontal lines near the floor (fewer than in gzdoom).
Graphic patches will work.

3.7. Doom95 - will not start (unknown thing error)
I wanted to do this wad to be port-independent, but I overdetailed it, so unfortunately it does not seem to work properly with my Doom Collector's Edition engine.

4. Advices

First if you haven't done yet: Replace the fire and use keys (let the "fire" be the spacebar, and the "use" the alt key. Learn to use that keyboard configuration. Mouse usage and the normal keyboard configuration lead you into the sudden death.
If you have a slow computer with OpenGl capable video card, use Risen3D (base mode) or Legacy.
You should use my regular doom tekwall textures (Hires1 pack contains them):
tekwall1, tekwall2, tekwall3, tekwall4, tekwall5, skintek1, skintek2.
See them at http:\\www.oldanimal.freeweb.hu\texture1.htm.
This wad's hi-res textures can be downloaded from http:\\www.oldanimal.freeweb.hu\texture2.htm

5. Information
You can see screenshots and videos from this wad here:
http:\\www.oldanimal.freeweb.hu\e1.htm
(My homepage: http:\\www.oldanimal.freeweb.hu\)
I have a longer description from the wad (version 1.2) here, with pictures:
http:\\www.oldanimal.freeweb.hu\smallde1_old.htm

6. Credits

Playtest and advices:     Who played with the former version of this wad (espacially, who wrote, that this wad is AWESOME, of course) and wrote an opinion and what to do, and www.doomworld.com for hosting the reviews.

Overall:                   Id Software		creator of the best game ever

Gameplay enhancement section:
                          Randy Heit	:	author of Zdoom
                          SkyJake	:	author of Doomsday Engine(Jdoom)
                          Graham Jackson:	author of Risen3D
                          Cheb, Abbs, DaniJ666, Chilvence:	model and code creators for jDoom and Risen3D
                          Chilvence, Freelanzer: organizators of the Doom2 retexturizing project
			  other members	:	who have been created Hi_res textures
			  Other members :	of the DEng or R3D teams, who were not mentioned above, for example Wim Sitters and Kurikai. 
			  Jive		:	site runner, who repairs your buggy level and puts it into a good megawad pack!

Wad editing section:
                          CodeImp		author of Doom Builder
                          Dr. Sleep		author of Doom Builder manual
                          Csabo			author of XWE
                          Olivier Montanuy	author of Deutext
                          Jens Hykkelbjerg	author of RMB
                          id Software		author of Midi2mus
			  Jack Vermeulen	author of DeepSea (shareware)


Special thanks for this wad:
Textures section
			  www.arosgate.com 	base of some textures
			  www.henrysfps.com 	base of a texture
			  www.filterforge.net 	base of some textures
			  www.desktopnexus.com	parts of a lot of textures (gargoyle, skull) 
			  www.art.eonworks.com 	texture ideas (metal, tech)
			  www.boxart.co.uk	texture ideas (metal, tech)
			  Irfan Skiljan		author of the free IrfanView

Sounds and music section
			  www.findsounds.com	a sound search engine
			  www.midisite.co.uk	a midi search engine
			  www.freemidi.org 	a free midisite
			  Gennaro Marchese	midi creator
			  Simone Pancri		midi creator
			  Salim J. Karam	midi creator
			  Deep Purple		song author
			  Yngwie Malmsteen	song author
			  Royal Hunt		song author
			  Iron Maiden		song author
			  Rainbow		song owner


Have a Fun!
Old.
   